Each creature other than yourself, within 20 feet of the arrow’s flight path is deafened until the end of your next turn. It can be heard from up to 200 feet away. This arrow whistles loudly as it flies through the air. The arrow and tether last up to 1 minute or until you dismiss it with a bonus action, before disappearing. You can use your action to pull a tethered creature a number of feet equal to your Strength modifier or drag it as you move at half speed if you succeed on a contested Strength (Athletics) check. The tether can hold up to 500 pounds and is severed if it takes 5 slashing damage (AC 12) or torn if a creature uses its action to make a successful DC 18 Strength check. It can be used as a rope to climb or to leash yourself to a target creature. The tether is the exact length of the distance fired between you and the target. This arrow creates a tether from you to the target. The next creature in that trajectory is also hit by the attack if the attack surpasses its AC with three-quarters cover (+5). This arrow travels through the target in a straight line for an additional 20 feet. On a hit, the target creature’s movement speed is halved until the end of your next turn. As part of an attack, you can expend one charge to summon a special piece of ammunition from the following options: □□ Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 170 magic items, item cards and card packs, beautiful creature art and stat blocks and setting pdfs with narrative hooks and unique lore!□♂️ This potion’s stormy liquid arcs with tiny bolts of lightning and it numbs the tongue when sipped. I love the idea of dungeons, but there was a significant portion of my life as a DM where they didn’t feature in my games. Drafting the Adventure: Dungeons Without Walls. You immediately revert to your normal form upon reaching the destination. Homebrew DnD Oneshot 4 - homebrew dnd one shot. Each creature in your travel path must succeed on a DC 16 Dexterity saving throw, or take 3d6 lightning damage. You can pass through small holes, narrow openings, and even mere cracks, as well as through conductive materials such as metal. This movement doesn’t provoke opportunity attacks and you are immune to lightning damage while in this form. As a bonus action on each of your turns before the effect ends, you can transform into a bolt of lightning and instantly travel in a straight line to an unoccupied space you can see within 30 feet. Drinking this potion allows you to zip around for 1 minute as pure electricity.
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